# Match Length

Let's talk about how match length works in Fast Action Wrestling. Since FAW is a quick play system that doesn't concern itself with the move-by-move moments of a match, there needs to be a way to determine how long a match goes (assuming you care about the length of a match). So let's jump right into the details...

Set a time limit if necessary, before a match is started.

After a Highlight or Finish action, the length of the Build-Up and Highlight/Finish segment is determined. Each wrestler has a *Time* rating in minutes on their card. Use the wrestler in the match with the lowest Time rating to determine the length of each Build-Up and Highlight/Finish segment.

Example: In a match between Kenneth "The Finale" and Christopher Jerko, Kenneth has a Time rating of 6:00 and Christopher has a Time rating of 5:00. Since Christopher has the lower of the two Time ratings, each Build-Up and Highlight/Finish segment in the match will last 5:00.

After each Build-Up and Highlight/Finish segment, add the length of the Build-Up and Highlight/Finish segment to the elapsed time in the match.

#### When the match is over

After a pin or submission has been scored, add the length of the Build-Up and Highlight/Finish segment to the elapsed time. If the elapsed time is less than the time limit then roll one die and refer to the "Elapsed Time Less Than Time Limit" column in the Time Adjustment Table to adjust the match time. If the elapsed time is equal to or over the time limit you've set for the match then **set the elapsed time equal to the time limit,** roll one die, and refer to the "Elapsed Time Equal to or More Than Time Limit" column in the Time Adjustment Table to adjust the match time.

#### Time Adjustment Table

Dice Roll | Elapsed Time Less Than Time Limit | Elapsed Time Equal to or More Than Time Limit |
---|---|---|

1 | Subtract 1 minute from the elapsed time | Subtract 1 minute from the elapsed time |

2 | Subtract 2 minutes from the elapsed time | Subtract 1 minute from the elapsed time |

3 | No change to elapsed time | Subtract 2 minutes from the elapsed time |

4 | No change to elapsed time | Subtract 2 minutes from the elapsed time |

5 | Add 1 minute to the elapsed time | Subtract 3 minutes from the elapsed time |

6 | Add 1 minute to the elapsed time | Subtract 3 minutes from the elapsed time |

The match time adjustment is done to provide some variation in the lengths of matches. It's completely optional.

If you would like to add seconds to the elapsed time, you will need to roll two dice. Designate one die as the TENS die and the other die as the ONES die. Roll both dice and refer the following tables to determine the number of seconds:

#### Additional Seconds Table

Dice Roll | TENS Roll Result | ONES Roll Result |
---|---|---|

1 | Add 10 seconds | 1 second |

2 | Add 20 seconds | 2 second |

3 | Add 30 seconds | 3 seconds |

4 | Add 40 seconds | 4 seconds |

5 | Add 50 seconds | 5 seconds |

6 | Add 0 seconds | Roll one die on Tier 2 ONES Table |

#### Tier 2 ONES Table

Dice Roll | ONES Roll Result |
---|---|

1 | 5 seconds |

2 | 6 seconds |

3 | 7 seconds |

4 | 8 seconds |

5 | 9 seconds |

6 | 0 seconds |

Add the TENS and ONES roll results together to get the number of seconds. Add the number of seconds to the elapsed time to determine the length of the match.

Example: In a 30 minute time limit match between Kenneth "The Finale" and Christopher Jerko, the elapsed time is 20:00. Kenneth hits a One Winged Angel and pins Christopher. Five minutes are added to the elapsed time, since Jerko has the lower Time rating of 5:00, for a total of 25:00. Since the match is over, a time adjustment roll is made. Since the elapsed time of 25:00 is less than the time limit of 30:00, a roll on the Time Adjustment Table is made. One die is rolled and the result is a 5. Looking on the "Elapsed Time Less Than Time Limit" column of the Time Adjustment Table, a result of 5 adds one minute to the elapsed time. After adding one minute, the elapsed time of the match is now 26:00.

Next, the number of seconds to be added to the elapsed time are determined. Roll two dice with one die designated as the TENS die and one die designated as the ONES die. The TENS die result is a 3. Looking on the TENS Roll Result column of the Additional Seconds Table, a result of 3 adds 30 seconds to the elapsed time. The ONES die result is a 6. Looking on the ONES Roll Result column of the Additional Seconds Table, a result of 6 means a roll on the TIER 2 ONES Table is needed. Next, one die is rolled and the result is a 3. Looking on the TIER 2 ONES Table, a result of 3 adds 7 seconds to the elapsed time. A total of 37 seconds are added to the elapsed time resulting in a time of 26:37 for the match.

#### Time Limit Draws

If the elapsed time of a match is equal to or greater than the time limit of the match **and **the match isn't over due to a Finish action, the match is declared a time limit draw.

Using the above Match Length rules is completely optional, but the additional detail they provide can be useful when keeping records of the matches you've run.

As always I'm interested in feedback on Fast Action Wrestling so please contact me on the following channels if you have questions or comments:

## Files

**Fast Action Wrestling Demo Package PDF**83 kB

### Fast Action Wrestling

Cards and dice quick play professional wrestling simulator.

Status | In development |

Category | Physical game |

Author | fawguy |

Genre | Simulation, Sports |

Tags | Board Game, Dice, wrestling |

### More posts

- Ladder Match: Shawn Michaels vs. Razor Ramon35 days ago
- Road Warriors vs. The Mulkey Brothers71 days ago
- Reigns vs. GoldbergMar 28, 2020
- ChallengesFeb 08, 2020
- Progress 1/13-1/18Jan 20, 2020
- Rewriting the RulesJan 11, 2020
- Release UpdateDec 11, 2019
- Busy!Nov 22, 2019
- Tag Team MatchesOct 13, 2019

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