Progress Update: Tag Teams, Rule Tweaks, and What’s Next for Fast Action Wrestling



Since the last update, I’ve been steadily moving Fast Action Wrestling closer to a full release.

Here’s where things stand:

✅ Tag Team Cards — Fully Redesigned

Tag team cards now use the new streamlined layout introduced in the last update. Whether it’s a duo or a six-man team, the updated format makes key info easier to scan mid-match and keeps the game flowing smoothly.

✍️ Rulebook Cleanup In Progress

The rulebook is getting a full polish pass, with clearer language, better examples, and smoother flow. No changes to the core mechanics except for one…

🔁 New: Comeback Mechanic

Momentum swings are a big part of wrestling storytelling, so I’m adding a comeback rule:
When a wrestler is at a serious momentum disadvantage, they’ll now have a small chance to stage a dramatic reversal. It’s quick, thematic, and gives underdogs a little extra hope, without breaking the game.

🪜 More Specialty Matches Coming

The Ladder Match chart is already part of the beta, but I’m working on a few more specialty match types to expand variety and shake up how matches play out.

🎯 Final Stretch Goals

My focus now is on finishing the rulebook cleanup, adding a few more match types, and getting a complete wrestler set ready for 1.0. Everything’s still rooted in the same fast-paced gameplay — just more polished and complete.

If you’ve already picked up the beta, thank you! You’ll get all the upgrades automatically. If not, now’s a great time to jump in while it’s still beta-priced.

More soon,  and as always, thank you for your support.

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